Advanced Sessions Plugin

[quote=“, post:2185, topic:30020”]

    • For projects that use dedicated servers, these must be defined for your servers:

      • UE4_PROJECT_STEAMPRODUCTNAME

      • UE4_PROJECT_STEAMGAMEDESC

      • UE4_PROJECT_STEAMGAMEDIR

    • Clients for dedicated server projects must have the following defined:

      • UE4_PROJECT_STEAMGAMEDIR

    • All Steam-based projects must have the following defined:

      • UE4_PROJECT_STEAMSHIPPINGID

Please refer to the Steam project documentation regarding setting these flags and their appropriate values.

Where can I find the Steam project documentation?

How exactly should I define those macros? Do I need to edit both ProjectName.Target.cs and ProjectNameServer.Target.cs?

Would be great if anyone could show me an example of that!

Thank you in advance!

[quote=“Rapalo, post:2175, topic:30020”]

Where can I find the Steam project documentation?

How exactly should I define those macros? Do I need to edit both ProjectName.Target.cs and ProjectNameServer.Target.cs?

Would be great if anyone could show me an example of that!

Thank you in advance!

You’ll need to use GlobalDefinitions / ProjectDefinitions and escape your strings.

UE4_PROJECT_STEAMSHIPPINGID in both Targets.
UE4_PROJECT_STEAMGAMEDIR in Client Target.
All of them defined under your Server Target.



/*
 * This is our Steam App ID.
 */
GlobalDefinitions.Add("UE4_PROJECT_STEAMSHIPPINGID=480");

/*
 * This is used on SetProduct(), and should be the same as your Product Name
 * under Dedicated Game Server Information in Steamworks
 */
GlobalDefinitions.Add("UE4_PROJECT_STEAMPRODUCTNAME=\"MyGame\"");

/*
 * This is used on SetModDir(), and should be the same as your Product Name
 * under Dedicated Game Server Information in Steamworks
 */
GlobalDefinitions.Add("UE4_PROJECT_STEAMGAMEDIR=\"MyGame\"");

/*
 * This is what shows up under the game filter in Steam server browsers.
 */
GlobalDefinitions.Add("UE4_PROJECT_STEAMGAMEDESC=\"My Game\"");


For reference here is the OnlineSessionAsyncServerSteam.cpp code.


/* Server values needed to advertise with Steam (NOTE: Steam expects UTF8)
 *
 * Specify these in your Target.cs files for your project.
 * Make sure to escape the strings!
 * If these do not match the same values on the Steam partner backend, 
 * matchmaking will not work for your dedicated server
 */
#ifndef UE4_PROJECT_STEAMPRODUCTNAME
#ifdef STEAMPRODUCTNAME
UE_DEPRECATED(4.22, "The Steam Product Name Macro has been updated to be configurable from your Target.cs file. Please change STEAMPRODUCTNAME to UE4_PROJECT_STEAMPRODUCTNAME.")
#define UE4_PROJECT_STEAMPRODUCTNAME STEAMPRODUCTNAME
#else
#define UE4_PROJECT_STEAMPRODUCTNAME "unrealdk"
#endif
#endif

#ifndef UE4_PROJECT_STEAMGAMEDIR
#ifdef STEAMGAMEDIR
UE_DEPRECATED(4.22, "The Steam Game Directory Macro has been updated to be configurable from your Target.cs file. Please change STEAMGAMEDIR to UE4_PROJECT_STEAMGAMEDIR.")
#define UE4_PROJECT_STEAMGAMEDIR STEAMGAMEDIR
#else
#define UE4_PROJECT_STEAMGAMEDIR "unrealtest"
#endif
#endif

#ifndef UE4_PROJECT_STEAMGAMEDESC
#ifdef STEAMGAMEDESC
UE_DEPRECATED(4.22, "The Steam Game Description Macro has been updated to be configurable from your Target.cs file. Please change STEAMGAMEDESC to UE4_PROJECT_STEAMGAMEDESC.")
#define UE4_PROJECT_STEAMGAMEDESC STEAMGAMEDESC
#else
#define UE4_PROJECT_STEAMGAMEDESC "Unreal Test!"
#endif
#endif


.....


bool bWantsDedicated = Session->SessionSettings.bIsDedicated;
            UE_LOG_ONLINE_SESSION(Verbose, TEXT("Starting Steam game server. Dedicated? %d Game Dir is: %s Product Name is: %s
Game Desc is: %s"),
                bWantsDedicated,
                ANSI_TO_TCHAR((UE4_PROJECT_STEAMGAMEDIR)),
                ANSI_TO_TCHAR((UE4_PROJECT_STEAMPRODUCTNAME)),
                ANSI_TO_TCHAR((UE4_PROJECT_STEAMGAMEDESC)));

            SteamGameServerPtr->SetModDir(UE4_PROJECT_STEAMGAMEDIR);
            SteamGameServerPtr->SetProduct(UE4_PROJECT_STEAMPRODUCTNAME);
            SteamGameServerPtr->SetGameDescription(UE4_PROJECT_STEAMGAMEDESC);
            SteamGameServerPtr->SetDedicatedServer(bWantsDedicated);



Good luck!

[quote=“mrpeanut188, post:2173, topic:30020”]

Hello, I seem to be having a crash when I hook up the “Unique Net ID to String” node output. Everything seems to be in order for the actual function so I don’t know what the issue is. (Node setup is simple GetLocalSteamIDFromSteam->UniqueNetIDtoString on an Advanced Friends Game Instance child class.) If you need anything else to help identify the problem please let me know what.



Unhandled exception

UE4Editor_AdvancedSessions_0017!UAdvancedSessionsLibrary::UniqueNetIdToString() [C:\Users\Lucas\Documents\Unreal Projects\ThirdPersonRPG\Plugins\AdvancedSessions\Source\AdvancedSessions\Private\AdvancedSessionsLibrary.cpp:352]
UE4Editor_AdvancedSessions_0017!UAdvancedSessionsLibrary::execUniqueNetIdToString() [C:\Users\Lucas\Documents\Unreal Projects\ThirdPersonRPG\Plugins\AdvancedSessions\Source\AdvancedSessions\Classes\AdvancedSessionsLibrary.h:28]

This was fixed btw for anyone wondering, latest release and 4.21 were patched for it.

[quote=“, post:1896, topic:30020”]

Do you happen to have the VR Home environment enabled in SteamVR? I haven’t checked in a couple of months because I turned it off, however it used to cause the Steam subsystem to fail to initialize in builds ran outside of the steam launcher because the home environment would be using the resources.

You can check in the log to see if steam just straight doesn’t init or if something else is wrong.

Hi. Found this old response from you…
I had this problem before and disabeling SteamVR home fixed it back then. I reasently reinstalled so it defaulted back to on and it once again it caused steam not to init as it should. Having it off still fixes the issue.
Is there any other workaround for this that you are aware of? Using 4.18 for my project.
Cheers.

[quote=“MagnusAnder, post:2178, topic:30020”]

Hi. Found this old response from you…
I had this problem before and disabeling SteamVR home fixed it back then. I reasently reinstalled so it defaulted back to on and it once again it caused steam not to init as it should. Having it off still fixes the issue.
Is there any other workaround for this that you are aware of? Using 4.18 for my project.
Cheers.

When launching from Steam itself the systems no longer collide as it clears steam home first, you can also turn off the steamVR module if you aren’t making a VR application.

It also may just straight up be fixed now in current engine versions, I have no specifically checked in awhile.

The game I’m working on currently supports VR and normal mode. From what I can tell I only have the problem when I run it in vr, even if the steam vr home app is running. I have to dubble check that. I do however still get the steam overlay but when I host or search for sessions it looks like the steam subsystem is not used.

If you find anything related to this please let me know. And thanks for the plug in

Hey quick question: I want to give the user the ability to toggle is the session is advertised AFTER the session has been created. In the update session, there is no option to change whether the game is advertised or not. Oh, and thanks for the amazing plugin!

EDIT. Solved. See end. I will leave up for others who might need the info.

Hi there.

I’m looking at starting games of various gamemodes with a dropdown. How might I alter the gamemode via the create advanced session node?

I havent found any information on this except a pastebin pic that showed the extra settings, which hinted to what I’ve done currently, but which doesnt seem to change the gamemode form the default set in defaultengine.ini

GlobalDefaultGameMode=/Game/FirstPersonBP/Blueprints/Modes/DM_GameMode.DM_GameMode_C
GlobalDefaultServerGameMode=/Game/FirstPersonBP/Blueprints/Modes/DM_GameMode.DM_G

In my start game screen I am passing the full game mode name based on a dropdown combobox selection, as shown below, making an array that feeds into the extra settings. I’m sure this is not how it’s supposed to be done but need some tips.

Solution:

I need to pass it through to the options of open level, so I plugged that Select String to return value into there (after "Listen ").

not working for me added it in Engine Binaries Plugins and also inside my project inside Plugins folder. Its not showing in plugins.

I added on both Engine and Project files but its not showing in plugins. I know Epic dont support linux nicely but it will be great if someone helps.

[quote=“Jatin-CBS, post:2185, topic:30020”]

I added on both Engine and Project files but its not showing in plugins. I know Epic dont support linux nicely but it will be great if someone helps.

I do not have a linux box to pre-compile the plugin for the platform on. You will have to manually compile it, other than that it should work fine.

Hi, I think this plugin is amazing, but I have a question, and if this isn’t a thing a request. Is it possible to make the player join a RANDOM session, so any session available with the press of one button? Please help me, any help is appreciated!

Hi!

Thank you for this plugin, it’s really useful :slight_smile:
I still have a question for you :
I recently upgraded my Unreal Engine version from 4.13 to 4.21, and I did the same with your plugin. Since then, when I call the FindSessionsAdvanced node, I have the impression that it doesn’t take into account the GameVersion anymore (variable in the ini file, under the OnlineSubsystemSteam section). That means this node can now return a server from an older version of the game (if the server is still running), and it wasn’t the case in 4.13.
It could be my mistake of course, but do you know anything about this?

I could define an extra setting for the game version to fix this, but I’m curious to know your opinion on this.

Thanks! :smiley:

[quote=“Syalen, post:2188, topic:30020”]

Hi!

Thank you for this plugin, it’s really useful :slight_smile:
I still have a question for you :
I recently upgraded my Unreal Engine version from 4.13 to 4.21, and I did the same with your plugin. Since then, when I call the FindSessionsAdvanced node, I have the impression that it doesn’t take into account the GameVersion anymore (variable in the ini file, under the OnlineSubsystemSteam section). That means this node can now return a server from an older version of the game (if the server is still running), and it wasn’t the case in 4.13.
It could be my mistake of course, but do you know anything about this?

I could define an extra setting for the game version to fix this, but I’m curious to know your opinion on this.

Thanks! :smiley:

Find sessions is functionally the same as the engines base session finding node in this respect. If any behavior was to have been changed it would be in the SteamSubsystems end as that is where it does the filtering for that. That being said, I am not aware of build ids being ignored now.

Hi

I want to know is there any updated tutorial anywhere for Dedicated servers with advanced session and UE 4.21.2?

Regards,

I tried using “get player nickname” node but somehow it returns my own steam name

[quote=“faizhmz, post:2191, topic:30020”]

I tried using “get player nickname” node but somehow it returns my own steam name

Its hard coded in the steam subsystem to return the logged in players persona name. In fact all of the subsystems I quickly checked do the same, however since it does take a unique net id that doesn’t mean that it could only ever show the local players name, its just not being used for that currently in engine.

You want to use the steam specific node instead:

https://.bitbucket.io/AdvancedSteamSessions/Advanced/AdvancedSteamFriendsLibrary/img/nd_img_GetSteamPersonaName.bmp

Hey, my project works fine in the Editor, but when I press Host Game In the packaged product , wether it be LAN or Session, I get Fatal error!

It also isn’t even printing a log… I’ve tried a ton of things, like clearing my old VS files, deleting the Intermediate/Saved folders etc and recompiling my VS file. Deleting my maps and recreating. I’m starting to think it’s a memory issue with my computer or something it’s driving me crazy.

If you could help me out it would be so relieving, I’m searching right now how to force an error log.



Log file open, 05/06/19 16:26:43
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Display: Found Pak file ../../../AbilitySystem/Content/Paks/AbilitySystem-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../AbilitySystem/Content/Paks/AbilitySystem-WindowsNoEditor.pak.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.483332
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AdvancedSessions
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AdvancedSteamSessions
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.22-CL-6063286
LogInit: Engine Version: 4.22.1-6063286+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: Windows 10 (Release 1803) (), CPU:         Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, GPU: NVIDIA GeForce GTX 670
LogInit: Compiled (64-bit): Apr 24 2019 04:55:34
LogInit: Compiled with Visual C++: 19.16.27025.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line:
LogInit: Base Directory: C:/Users/Max/Desktop/WindowsNoEditor/AbilitySystem/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [r.setres:1280x720]]
[2019.05.06-21.26.43:903]  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.05.06-21.26.43:903]  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.05.06-21.26.43:903]  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:16777216]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.05.06-21.26.43:903]  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.05.06-21.26.43:906]  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2019.05.06-21.26.43:906]  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2019.05.06-21.26.43:906]  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.AOQuality:2]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.05.06-21.26.43:906]  0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.05.06-21.26.43:907]  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2019.05.06-21.26.43:907]  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.DetailMode:2]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2019.05.06-21.26.43:907]  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2019.05.06-21.26.43:907]  0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2019.05.06-21.26.43:908]  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2019.05.06-21.26.43:908]  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2019.05.06-21.26.43:913]  0]LogHAL: Display: Platform has ~ 16 GB [17149661184 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.05.06-21.26.43:913]  0]LogInit: Going up to parent DeviceProfile [Windows]
[2019.05.06-21.26.43:913]  0]LogConfig: Setting CVar [r.Vulkan.UseRealUBs:0        ; Required until we fix HLR fall-out]]
[2019.05.06-21.26.43:913]  0]LogInit: Going up to parent DeviceProfile ]
[2019.05.06-21.26.43:913]  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:913]  0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2019.05.06-21.26.43:913]  0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2019.05.06-21.26.43:913]  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:913]  0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2019.05.06-21.26.43:913]  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:913]  0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2019.05.06-21.26.43:913]  0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2019.05.06-21.26.43:913]  0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.AOQuality:2]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.05.06-21.26.43:914]  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2019.05.06-21.26.43:914]  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2019.05.06-21.26.43:914]  0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [r.DetailMode:2]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2019.05.06-21.26.43:915]  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2019.05.06-21.26.43:915]  0]LogConfig: Applying CVar settings from Section [Startup] File ../../../Engine/Config/ConsoleVariables.ini]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2019.05.06-21.26.43:915]  0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2019.05.06-21.26.43:915]  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File ../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.05.06-21.26.43:915]  0]LogInit: Computer: DESKTOP-FCDQLOD
[2019.05.06-21.26.43:915]  0]LogInit: User: Max
[2019.05.06-21.26.43:915]  0]LogInit: CPU Page size=4096, Cores=4
[2019.05.06-21.26.43:915]  0]LogInit: High frequency timer resolution =3.215353 MHz
[2019.05.06-21.26.43:915]  0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2019.05.06-21.26.43:915]  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2019.05.06-21.26.43:915]  0]LogMemory: Process Physical Memory: 53.66 MB used, 53.66 MB peak
[2019.05.06-21.26.43:915]  0]LogMemory: Process Virtual Memory: 66.04 MB used, 66.04 MB peak
[2019.05.06-21.26.43:916]  0]LogMemory: Physical Memory: 7223.84 MB used,  9131.35 MB free, 16355.19 MB total
[2019.05.06-21.26.43:916]  0]LogMemory: Virtual Memory: 4442.05 MB used,  134213288.00 MB free, 134217728.00 MB total
[2019.05.06-21.26.43:940]  0]LogInit: Using OS detected language (en-US).
[2019.05.06-21.26.43:940]  0]LogInit: Using OS detected locale (en-US).
[2019.05.06-21.26.43:940]  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2019.05.06-21.26.44:026]  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2019.05.06-21.26.44:027]  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2019.05.06-21.26.44:042]  0]LogHMD: Failed to initialize OpenVR with code 110
[2019.05.06-21.26.44:042]  0]LogD3D11RHI: D3D11 adapters:
[2019.05.06-21.26.44:127]  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 670' (Feature Level 11_0)
[2019.05.06-21.26.44:127]  0]LogD3D11RHI:       2007/0/8177 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2019.05.06-21.26.44:130]  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2019.05.06-21.26.44:130]  0]LogD3D11RHI:       0/0/8177 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.05.06-21.26.44:130]  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.05.06-21.26.44:142]  0]LogD3D11RHI: Creating new Direct3DDevice
[2019.05.06-21.26.44:143]  0]LogD3D11RHI:     GPU DeviceId: 0x1189 (for the marketing name, search the web for "GPU Device Id")
[2019.05.06-21.26.44:143]  0]LogWindows: EnumDisplayDevices:
[2019.05.06-21.26.44:143]  0]LogWindows:    0. 'NVIDIA GeForce GTX 670' (P:1 D:1)
[2019.05.06-21.26.44:143]  0]LogWindows:    1. 'NVIDIA GeForce GTX 670' (P:0 D:0)
[2019.05.06-21.26.44:144]  0]LogWindows:    2. 'NVIDIA GeForce GTX 670' (P:0 D:0)
[2019.05.06-21.26.44:144]  0]LogWindows:    3. 'NVIDIA GeForce GTX 670' (P:0 D:0)
[2019.05.06-21.26.44:144]  0]LogWindows: DebugString: FoundDriverCount:4
[2019.05.06-21.26.44:144]  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 670
[2019.05.06-21.26.44:144]  0]LogD3D11RHI:   Driver Version: 398.11 (internal:24.21.13.9811, unified:398.11)
[2019.05.06-21.26.44:144]  0]LogD3D11RHI:      Driver Date: 6-1-2018
[2019.05.06-21.26.44:144]  0]LogRHI: Texture pool is 1404 MB (70% of 2007 MB)
[2019.05.06-21.26.44:203]  0]LogD3D11RHI: Async texture creation enabled
[2019.05.06-21.26.44:210]  0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.05.06-21.26.44:211]  0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.05.06-21.26.44:211]  0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.05.06-21.26.44:223]  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.05.06-21.26.44:272]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
[2019.05.06-21.26.44:273]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
[2019.05.06-21.26.44:296]  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.05.06-21.26.44:320]  0]LogSlate: Using FreeType 2.6.0
[2019.05.06-21.26.44:321]  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.05.06-21.26.44:385]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AbilitySystem and no native library supported.
[2019.05.06-21.26.44:386]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AbilitySystem_SC and no native library supported.
[2019.05.06-21.26.44:386]  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2019.05.06-21.26.44:386]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AbilitySystem and no native library supported.
[2019.05.06-21.26.44:386]  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AbilitySystem_SC and no native library supported.
[2019.05.06-21.26.44:386]  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2019.05.06-21.26.44:386]  0]LogRHI: Display: Failed to open default shader pipeline cache for AbilitySystem using shader platform 0.
[2019.05.06-21.26.44:386]  0]LogInit: Using OS detected language (en-US).
[2019.05.06-21.26.44:386]  0]LogInit: Using OS detected locale (en-US).
[2019.05.06-21.26.44:386]  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2019.05.06-21.26.44:386]  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2019.05.06-21.26.44:386]  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2019.05.06-21.26.44:386]  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2019.05.06-21.26.44:387]  0]LogTextLocalizationManager: Compacting localization data took   0.73ms
[2019.05.06-21.26.44:394]  0]LogAssetRegistry: FAssetRegistry took 0.0060 seconds to start up
[2019.05.06-21.26.44:535]  0]LogStreaming: Display: Flushing async loaders.
[2019.05.06-21.26.44:536]  0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 1 prioritized culture(s) in 0.000156 seconds
[2019.05.06-21.26.44:536]  0]LogPakFile: New pak file ../../../AbilitySystem/Content/Paks/AbilitySystem-WindowsNoEditor.pak added to pak precacher.
[2019.05.06-21.26.44:541]  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2019.05.06-21.26.44:555]  0]LogNetVersion: AbilitySystem 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 3619502063)
[2019.05.06-21.26.44:795]  0]LogMoviePlayer: Initializing movie player
[2019.05.06-21.26.44:796]  0]LogOnline: Display: STEAM: Loading Steam SDK 1.39
[2019.05.06-21.26.44:797]  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.05.06-21.26.44:797]  0]LogOcInput: OculusInput pre-init called
[2019.05.06-21.26.44:804]  0]LogUObjectArray: 40897 objects as part of root set at end of initial load.
[2019.05.06-21.26.44:804]  0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2019.05.06-21.26.44:804]  0]LogUObjectAllocator: 6287296 out of 0 bytes used by permanent object pool.
[2019.05.06-21.26.44:804]  0]LogUObjectArray: CloseDisregardForGC: 40897/40897 objects in disregard for GC pool
[2019.05.06-21.26.44:882]  0]LogEngine: Initializing Engine...
[2019.05.06-21.26.44:882]  0]LogHMD: Failed to initialize OpenVR with code 110
[2019.05.06-21.26.44:895]  0]LogStats: UGameplayTagsManager::InitializeManager -  0.001 s
[2019.05.06-21.26.45:361]  0]LogInit: Initializing FReadOnlyCVARCache
[2019.05.06-21.26.45:367]  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.05.06-21.26.45:398]  0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2019.05.06-21.26.45:606]  0]LogInit: FAudioDevice initialized.
[2019.05.06-21.26.45:890]  0]LogAudio: Warning: Waited 70.040215ms for audio thread.
[2019.05.06-21.26.45:904]  0]LogAudio: Warning: Waited 84.828629ms for audio thread.
[2019.05.06-21.26.45:904]  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.05.06-21.26.45:974]  0]LogInit: Texture streaming: Enabled
[2019.05.06-21.26.49:376]  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.05.06-21.26.49:376]  0]LogInit: Display: Game Engine Initialized.
[2019.05.06-21.26.49:828]  0]LogInit: Display: Starting Game.
[2019.05.06-21.26.49:828]  0]LogNet: Browse: /Game/Blueprints/Maps/MenuMap?Name=Player
[2019.05.06-21.26.50:035]  0]LogLoad: LoadMap: /Game/Blueprints/Maps/MenuMap?Name=Player
[2019.05.06-21.26.51:419]  0]LogUObjectHash: Compacting FUObjectHashTables data took 151.33ms
[2019.05.06-21.26.51:871]  0]LogAIModule: Creating AISystem for world MenuMap
[2019.05.06-21.26.51:872]  0]LogLoad: Game class is 'BP_MenuGameMode_C'
[2019.05.06-21.26.52:323]  0]LogWorld: Bringing World /Game/Blueprints/Maps/MenuMap.MenuMap up for play (tick rate 0) at 2019.05.06-16.26.52
[2019.05.06-21.26.52:324]  0]LogWorld: Bringing up level for play took: 0.274370
[2019.05.06-21.26.52:809]  0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2019.05.06-21.26.53:511]  0]LogUMG: Display: Widget Class MenuMain_C - Loaded Fast Template.
[2019.05.06-21.26.55:269]  0]LogLoad: Took 5.233619 seconds to LoadMap(/Game/Blueprints/Maps/MenuMap)
[2019.05.06-21.26.56:290]  0]LogSlate: Took 0.000247 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2019.05.06-21.26.56:856]  0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
[2019.05.06-21.26.56:856]  0]LogLoad: (Engine Initialization) Total time: 13.96 seconds
[2019.05.06-21.26.58:895]  0]LogContentStreaming: Texture pool size now 1000 MB
[2019.05.06-21.26.59:996]  0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:1).
[2019.05.06-21.26.59:996]  0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:2).
[2019.05.06-21.27.00:231]  0]LogSlate: Slate font cache was flushed
[2019.05.06-21.27.01:376]  1]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
[2019.05.06-21.27.03:239] 88]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2019.05.06-21.27.03:239] 88]LogUMG: Display: Widget Class MenuHost_C - Loaded Fast Template.
[2019.05.06-21.27.06:596][270]LogInit: WinSock: I am DESKTOP-FCDQLOD (192.168.0.10:0)
[2019.05.06-21.27.07:007][270]LogNet: Browse: /Game/Blueprints/Maps/MainLevel01?Listen
[2019.05.06-21.27.07:007][270]LogLoad: LoadMap: /Game/Blueprints/Maps/MainLevel01?Listen
[2019.05.06-21.27.07:219][270]LogUObjectHash: Compacting FUObjectHashTables data took   2.07ms
[2019.05.06-21.27.07:222][270]LogStreaming: Display: Flushing async loaders.
[2019.05.06-21.27.07:676][270]LogAIModule: Creating AISystem for world MainLevel01
[2019.05.06-21.27.08:562][270]LogLoad: Game class is 'BP_Gamemode_C'
[2019.05.06-21.27.08:562][270]LogTemp: Display: ParseSettings for GameNetDriver
[2019.05.06-21.27.08:562][270]LogTemp: Display: ParseSettings for IpNetDriver_0
[2019.05.06-21.27.08:562][270]LogTemp: Display: ParseSettings for GameNetDriver
[2019.05.06-21.27.08:562][270]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2019.05.06-21.27.08:562][270]PacketHandlerLog: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2019.05.06-21.27.08:563][270]LogInit: WinSock: Socket queue 131072 / 131072
[2019.05.06-21.27.08:563][270]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.05.06-21.27.08:563][270]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
[2019.05.06-21.27.08:565][270]LogWorld: Bringing World /Game/Blueprints/Maps/MainLevel01.MainLevel01 up for play (tick rate 0) at 2019.05.06-16.27.08
[2019.05.06-21.27.08:565][270]LogWorld: Bringing up level for play took: 0.000643
[2019.05.06-21.27.09:179][270]LogUMG: Display: Widget Class HealthBar_C - Loaded Fast Template.
[2019.05.06-21.27.11:158][270]LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
[2019.05.06-21.27.11:158][270]LogWindows: Warning: URL: ../../../Engine/Binaries/Win64/CrashReportClient.exe "C:/Users/Max/Desktop/WindowsNoEditor/AbilitySystem/Saved/Crashes/UE4CC-Windows-13C5E6074C591DFD5B87C795EAE9C66A_0000" -AppName=UE4-AbilitySystem -CrashGUID=UE4CC-Windows-13C5E6074C591DFD5B87C795EAE9C66A_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
[2019.05.06-21.27.11:158][270]LogWindows: Could not start CrashReportClient.exe
[2019.05.06-21.27.11:158][270]LogMemory: Platform Memory Stats for WindowsNoEditor
[2019.05.06-21.27.11:158][270]LogMemory: Process Physical Memory: 214.07 MB used, 255.67 MB peak
[2019.05.06-21.27.11:158][270]LogMemory: Process Virtual Memory: 719.02 MB used, 825.62 MB peak
[2019.05.06-21.27.11:158][270]LogMemory: Physical Memory: 6801.93 MB used,  9553.26 MB free, 16355.19 MB total
[2019.05.06-21.27.11:158][270]LogMemory: Virtual Memory: 5316.73 MB used,  134212408.00 MB free, 134217728.00 MB total
[2019.05.06-21.27.11:158][270]LogWindows: Error: === Critical error: ===
[2019.05.06-21.27.11:158][270]LogWindows: Error:
[2019.05.06-21.27.11:158][270]LogWindows: Error: Fatal error!
[2019.05.06-21.27.11:158][270]LogWindows: Error:
[2019.05.06-21.27.11:158][270]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000040
[2019.05.06-21.27.11:158][270]LogWindows: Error:
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff612db3899 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff612dbaeac AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61326d879 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61341c832 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff613438922 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6134148aa AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6134384d3 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff613438922 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6134381a5 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61326d879 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff613437d57 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff614cb595b AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff614c916a9 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff612db3bfd AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff614c989d7 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff615980600 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61510c0c1 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61594c34e AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61587f144 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61582ac27 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6158abdac AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6150e15af AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6127316df AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61273f7cc AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61273f83a AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61274daf3 AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6167f0e6a AbilitySystem.exe!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ffc23a94034 KERNEL32.DLL!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ffc264f3691 ntdll.dll!UnknownFunction ]
[2019.05.06-21.27.11:158][270]LogWindows: Error:
[2019.05.06-21.27.11:166][270]LogExit: Executing StaticShutdownAfterError
[2019.05.06-21.27.11:168][270]LogWindows: FPlatformMisc::RequestExit(1)
[2019.05.06-21.27.11:347][270]Log file closed, 05/06/19 16:27:11



Clearing AppData didn’t work. This is hour 6 of trying to fix this … Giving up. If you have any idea let me know.

Update: Restructured entire project, and got it working.
Probably had to do with leftover pieces of Gameplay Ability UI Components that I wasn’t using anymore. Unreal Engine is pretty frustrating sometimes.

Has anyone ever had trouble updating (LAN) sessions? I am calling Update Session at a specific point during gameplay to update a string setting, but as soon as I call Update Session, the session can no longer be found. I am using the null onlinesubsystem (LAN only) and have UseLAN and RefreshOnlineData set to true on the UpdateSession node.

im having issues with session creation, i create a session, and i seems to of worked but then when i try to find sessions it returns 0 results.