I have spent for months for seeking any solution for this problem.
My problem is when I published my game in steamworks then I tried with my friend
to test for listen server(or session in other word), The creating of server is fine but
my friend can find my server.
Here this is which I have learnt through many tutorials :
- my DefaultEngine.ini
2)Plugins that I enabled
2.1 Online Subsystem
2.2 Online Subsystem Steam
2.3 Advanced Session
2.4 Advanced Session Steam
3)My creating and finding blueprint
4)After I packaged, I create steam_appid.txt in [game]/Binaries/Win64/
and put app id of my game in it.
So is there anything I REALLY miss?