Advanced Locomotion System and character rotation not replicating

I’m using the Advanced Character Locomotion system plugin, the C++ community one, and I’m trying to get the direction the character is facing to replicate.

Currently both the listen server and client can see their own rotation. The client can see the Listen Server’s rotation, but the Server cannot see the Client’s rotation.

I’m trying to make each character look at the player’s mouse. I’ve tried SetActorRotation and setting the controller’s rotation and neither seem to be replicated