Wow! This looks awesome! Question though: for the wall climbing mode, it looks like you can pretty dynamically climb on things. How is it for climbing on complex shaped geometry? A simple example being a sphere or oval, like could you climb all the way around it, even if it is moving? Is it possible to use that climbing mode an a moving/deforming skeletal mesh? This is the feature I am most interested in and I would totally get this pack just for that implementation.