Adjusting shadow color

Hi there,

I tried to find a solution for this by myself, but without a satisfying success.

I use fully dynamic lighting in a open world (1 movable directional ligh as sun, night/ days changes).

What is really bugging me is that shadow areas are fully black. I looked for some global ambient light setting where I could adjust the shadow color to a more greyish tone, but I couldn’t find any (but I’m sure there MUST be something like this).
Same goes for the night, which is deep black at the moment (I’ll add a second light for the moon later, probably I could fix it with that).

Here some screens to illustrate what I mean:

My goal is to achieve a realistic light setting interacting with different types of weather later.

I also have a question how to adjust the LOD Distance to the player camera…at the moment LOD meshes and blurry texture streaming starts much too soon…but I’ll try to find a solution to the first by myself since I don’t what to bug you with something that could be fix using google.

Thanks in advance

You want to use a Skylight.

It takes the colour of your sky and ambient-lights the rest of the scene using that colour.

Thanks Crow87, it worked find. I’ll adjust it’s intensity tied to the timeline to simulate authentic daytimes

Also make sure to disable “cast shadow” in the skylight -> then those very black shadows will be brighter :slight_smile:

You can adjust the lod’s in the static mesh editor -> type in auto -> disable the “auto…” under the lod settings -> now at every lod stage you can adjust the distance (should be somewhere under the material slot -> cant post you a picture, because right atm I dont have the engine in front of me ;))

Thanks ,

it helped with the LOD’s