Hi there,
I tried to find a solution for this by myself, but without a satisfying success.
I use fully dynamic lighting in a open world (1 movable directional ligh as sun, night/ days changes).
What is really bugging me is that shadow areas are fully black. I looked for some global ambient light setting where I could adjust the shadow color to a more greyish tone, but I couldn’t find any (but I’m sure there MUST be something like this).
Same goes for the night, which is deep black at the moment (I’ll add a second light for the moon later, probably I could fix it with that).
Here some screens to illustrate what I mean:
My goal is to achieve a realistic light setting interacting with different types of weather later.
I also have a question how to adjust the LOD Distance to the player camera…at the moment LOD meshes and blurry texture streaming starts much too soon…but I’ll try to find a solution to the first by myself since I don’t what to bug you with something that could be fix using google.
Thanks in advance