Adjust agent radius on dynamic navmesh

My game uses a dynamic NavMesh. I have the radius set in the Recast NavMesh object set to 1 to allow AI controlled pawns to fall off of the NavMesh. Unfortunately, it seems that the when I set my NavMesh to Dynamic in the project settings, the settings I applied in the Recast NavMesh are discarded. How do I set the agent radius for a Dynamic NavMesh?

I’m using a Dynamic NavMesh for my game as well and I had the same issue. You can fix this by going to:

Project Settings > Navigation System

Here you can add a Supported Agent and adjust the values for your Recast NavMesh. It’ll work inside of here.

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Thanks!

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