[ADDON ] UE Tools

** Bean**](https://forums.unrealengine.com/member.php?4041--Bean) you have this problem on skeletal mesh or also with the static meshes? for skeletal meshes the export scale in the FBX is like say " hey my exported mesh is in X scale (cm,m ect…)" so the exporter save that data on the FBX file and then when you read that data in other app you can know how many you need scale it to fit in you app, so if you export the skeletal mesh with 1 in the export scale and 0.01 on the scene scale … you are telling the next app you Fbx is in meters. ( I think this is only for skeletal meshes, If it has not been changed in later versions).

**Moss**](https://forums.unrealengine.com/member.php?1348-Moss)  	 I will do it,  I'm agree this would make changes and community additions easier to handle. **TidB**](https://forums.unrealengine.com/member.php?34509-TidB) send me some links for see how manage it etc.. but I need see more in deep, I'm making a game and you know, when you're focused on a project and come out ideas is difficult to stop;) but I will do it as soon as I can

Greetings!