Hi all,
I try to add local rotation to my character.
So I put my code of this way (into BindAxis function) :
AddActorLocalRotation(FRotator(0, Rate, 0));
or
RootComponent->AddRelativeRotation(FRotator(0, Rate, 0));
But nothing work.
Have you a solution for add local or relative location to the character ?
Thanks
Damien