AddLocalRotation to a character

Hi all,

I try to add local rotation to my character.
So I put my code of this way (into BindAxis function) :

AddActorLocalRotation(FRotator(0, Rate, 0));

or

RootComponent->AddRelativeRotation(FRotator(0, Rate, 0));

But nothing work.

Have you a solution for add local or relative location to the character ?

Thanks
Damien