Is there a way for this additive thing to not show on a Translucent Material?
Since it is one mesh and one material, I don’t want to see some additives. I want to achieve a full mesh semi-opacity.
Is there a way for this additive thing to not show on a Translucent Material?
Since it is one mesh and one material, I don’t want to see some additives. I want to achieve a full mesh semi-opacity.
This can be solved with the custom depth pass. Here is an example of a hologram material that has achieved the effect.
You can download the file from the repository. Unreal Engine Hologram Material - Tom Looman
Basically, the depth pass will render the outermost shell of the material. You can then test the depth of the translucent pixel to see if it matches that of the shell. If it doesn’t, then you would make it fully transparent, thus hiding it. This technique is related to the custom stencil feature I mentioned the other day.
Solved!
The “additive thing” was caused by the “Opacity Clip Mask,” which is set to .3 by default. Setting it to 0 solves the issue.
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