Since the 4.19 version, our cinematics with character have some skeletal parts disappearing when the camera move.
Our character has a default skeletal mesh with only the head mesh and a skeletal.
We add at runtime (init) a second child mesh with same skeletal for the body skin
I checked the “use parent bound for visibility” in this new mesh, some other flags.
Sometime, in the cinematic, the body disappear (I check in PIE and we have the same problem when moving the camera manually.
It’s a 4.19 new behavior, because we don’t have any problem like this in the 4.18
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