AdditionalLinkerArguments isn't being applied

While trying to get libtorch working with my UE5.5 project, whenever I am trying to upload a Tensor to gpu, this error pops up PyTorch is not linked with support for cuda devices.

After some research i found that it was the same problem with:

#ifdef _MSC_VER
constexpr const char* CUDA_HELP =
  "PyTorch splits its backend into two shared libraries: a CPU library "
  "and a CUDA library; this error has occurred because you are trying "
  "to use some CUDA functionality, but the CUDA library has not been "
  "loaded by the dynamic linker for some reason.  The CUDA library MUST "
  "be loaded, EVEN IF you don't directly use any symbols from the CUDA library! "
  "One common culprit is a lack of -INCLUDE:?warp_size@cuda@at@@YAHXZ "
  "in your link arguments; many dynamic linkers will delete dynamic library "
  "dependencies if you don't depend on any of their symbols.  You can check "
  "if this has occurred by using link on your binary to see if there is a "
  "dependency on *_cuda.dll library.";
#else
constexpr const char* CUDA_HELP =
  "PyTorch splits its backend into two shared libraries: a CPU library "
  "and a CUDA library; this error has occurred because you are trying "
  "to use some CUDA functionality, but the CUDA library has not been "
  "loaded by the dynamic linker for some reason.  The CUDA library MUST "
  "be loaded, EVEN IF you don't directly use any symbols from the CUDA library! "
  "One common culprit is a lack of -Wl,--no-as-needed in your link arguments; many "
  "dynamic linkers will delete dynamic library dependencies if you don't "
  "depend on any of their symbols.  You can check if this has occurred by "
  "using ldd on your binary to see if there is a dependency on *_cuda.so "
  "library.";
#endif

which could be found in torch\ATen\detail\CUDAHooksInterface.h.

I am now trying to add this linker flag to Unreal Build Tool where my MyProject.Target.cs looking like:

// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.Collections.Generic;

public class MyProjectTarget : TargetRules
{
	public MyProjectTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;
		DefaultBuildSettings = BuildSettingsVersion.V5;
		IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
		ExtraModuleNames.Add("MyProject");

		if (AdditionalLinkerArguments is null)
			AdditionalLinkerArguments = "/INCLUDE:?warp_size@cuda@at@@YAHXZ";
		else
			AdditionalLinkerArguments += " /INCLUDE:?warp_size@cuda@at@@YAHXZ";
	}
}

But this seems to do nothing, and there is nothing related with this line in the Intermediate folder too. Could somebody kindly give me some hint?

I am using the latest libtorch from libtorch-win-shared-with-deps-2.7.0+cu118.zip.