Adding Z Depth pass to Render Queue in Ue5? Please Help!

Anybody know how to Render a Z Depth pass using Render Queue in Ue5? I tried following a few videos but its all about Ue4. Any help would be very much appreciated. Thanks

I found solution I think for UE5. You need to add the plugin “Movie Render Queue Additional Render Passes” then under settings show plugin and engine content. Then go to Movie Render Queue, under Deferred Rendering, Additional Post Process Materials, add a new index. For the Material add SceneDepthWorldUnits. I think is the solution.

1 Like

Has anyone gotten this to work? For me, SceneDepthWorldUnlit just come out pure white

Hey, open the SceneDepthWorldUnit Material under Engine Content Buffer Visualization and decrease the value by which SceneDepthWorldUnit is being multiplied. That will solve the problem.

1 Like