Adding widget to viewport results in it being rendered outside of either eye

@YuriNK @bsawler Hmm, but if I just place my widget as a widget component, I lose the easiness of placement control, right? Now I simply have it set up in my UMG to be 60 or so pixels from the upper right hand corner of the screen by using anchors. If I just add it as a component to one of the blueprints, I have to choose the specific placement, which IRL varies depending on the phone it’s played on, no?