I’m creating a simple VR game for Android and I have a kind of HUD widget which displays the score at set intervals when I have it do its animation to show and hide itself. In order to attach it, I do this in my character’s blueprint:
… and while it surely does add the blueprint to the viewport according to the placement constraints provided in the widget, it does it naively, ie. outside of either eye’s view but rather on top of everything, as if this was a flat game:
This of course makes it hardly readable and weird to look at when in headset. How do I make it render itself in VR, then?