Hello,
I’m currently working on a 2D-Game and I’d like to add a widget not to the viewport but straight into the level, so that it’s hovering above a target.
I know there is an option that kinda translates the viewport position into a world position, but that doesn’t seem to be what I’m looking for,
since I need the position to be changed instantly (when needed), while with this method, there’s always a tiny flicker that shows the widget traveling from a to b.
So I tried to make an actor with a widget component, which seems to be working fine, except for one thing:
I noticed that the widget looks blurry. Our game has pixel graphics, so that doesn’t look good. My question is how to fix this.
Thank you.