Hi I am noob, so be gentle.
I have a blueprint that contains a blank bordered image and text box. The anchors are set to top left of canvas.
I also have my main blueprint that contains 13 canvas boxes ready to receive 13 instances of my panel blueprint.
If i run my blueprint, the script does what i want, but the scale of the blank panels are huge in those 13 canvases. So i saw somewhere that using scale boxes instead of canvases will maintain the original size or the scale box and adapt the widget to fit inside. And indeed it works when i drag and drop my blank panel BP into one of the scale boxes.
The issue comes when trying to do this in the blueprint editor. I will need to blueprint it as the boxes may have different sizes at runtime based on user input. So can anyone tell me how i can add the canvas as a child of a scale box using nodes?. How can you do it in blueprints??!!
below is my method for using canvases by i need to have a setup for just using scale boxes
hope this ramble made sense. cheers!