Adding VRPawn to Sequence - Won't work in Baked Export

Hey everyone!

Me and my wife are working on a simple VR - Experience using UE 5.0.3. We are relatively new (this is our first VR-project) to UE and we’re still learning.

It’s very basic story set in one map where the user learns about an an event and then makes a choice.

Everything is based on the UE VR Template (VRPawn, motion controllers, game mode, and teleportation)

Early on we decided to use an Intro were the Player is moved into position from above. And the two ending choices also have a character teleport and some movements.

We created 3 level sequences and everything is animated and works good in Editor (vr preview)

But… the other day I wanted to make a test build to see if everything would run outside of editor, and the sequences are playing, but the animation/movement/teleports of the user/VRpawn is not happening. Instead of flying down, we just spawn and hear the VO.

The two other SEQ are triggered by signing a Document or picking up a suitcase

This is the problem I need help with.

Suspicions:

VRpawn is not spawned in editor, so to get it to the sequence we had to force it to show up.

(therefore its red in sequencer unless world is simulating)

Maybe this data is not baked correctly.

Im attaching a Google drive with UE5 project and my demo for windows.

https://drive.google.com/drive/folders/15TNZhjs5iHGN3jfhr7QZ8k1TZYcMc-Lw?usp=share_link

Here I will also put stills of settings etc and If you ask for anything I’m more then happy to upload whatever you need to help me.

:slight_smile:

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In the meantime, good luck and happy developing! :slight_smile: