Hi, I am new to Unreal Engine, and I am using UE 4.26 Currently.
I was following a tutorial on Youtube ( UE4 C++/Blueprint AI Basics Part 3: Patrol/Chase Bot - YouTube
I originally created my project in blueprint type and turns out the tutorial needed me to use C++ type of project.
My problem came after the tutorial needed me to access the Character.h. I have no access to the C++ code as I started the project in Blueprint type. So I created a ThirdPersonCharacter cpp from the templates that are available on the editor.
I managed to include Character.h in my codes, but when I tried to compile the code, the message logs shows an error
CompilerResultsLog: Error: TP_ThirdPersonCharacter.cpp.obj : error LNK2019: unresolved external symbol “__declspec(dllimport) public: static void __cdecl UHeadMountedDisplayFunctionLibrary::ResetOrientationAndPosition(float,enum EOrientPositionSelector::Type)” (_imp?ResetOrientationAndPosition@UHeadMountedDisplayFunctionLibrary@@SAXMW4Type@EOrientPositio
nSelector@@@Z) referenced in function “protected: void __cdecl ATP_ThirdPersonCharacter::OnResetVR(void)” (?OnResetVR@ATP_ThirdPersonCharacter@@IEAAXXZ)
CompilerResultsLog: Error: C:\Users\User\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-0172.dll : fatal error LNK1120: 1 unresolved externals
Is there any solution or alternative to this matter?