You know how when you look at a brightly lit object, it just looks like a ball of radiating light?
I’m trying to replicate this effect, but cannot find anything on it online. The closest thing I found if lens flare, which doesn’t look similar at all. Anyone knows how to make one?
I disabled the rotation blueprint and was left with un-moving dynamic light. The glow still doesn’t appear.
I think at this point it might be easier to fake the glow using something like particle system or a sprite (like Source Engine does), but I don’t have enough UE knowledge to do that.
perhaps it’s a problem with the current version of the engine, that’s why I’m looking for alternative ways of achieving the effect, like the aforementioned sprite or particle.
Was it you having this problem with light not going under a door?
Sorry, no. I just started the level design for my game today.
Can you show the lumen scene for this area?
I don’t use lumen. I found the performance hit makes a lot of low-spec people unhappy. I rely on baked lights instead. (Unless lumen here has a different meaning that I am not aware of)
This 1 light is dynamic, as it has to follow player, as global illumination, I’d rather have my game be less visually pleasing than take the Lumen performance hit. I’m an indie dev and many of my players do not have hardware to handle things like these.
I found that I can make a sphere with strongly emissive material which replicates the effect pretty nicely. I’ll include the result as soon as I’m finished with it, so that any other user stumbling onto my post might replicate it for themselves