Greetings fellow UE4 devs!
I am trying to play a sound at the location of each particle (Niagara System).
The only C++ function that I found is:
/** Debug accessors for getting positions in blueprints. */
UFUNCTION(BlueprintCallable, Category = Niagara, meta = (DisplayName = “Get Niagara Emitter Positions”))
TArray<FVector> GetNiagaraParticlePositions_DebugOnly(const FString& InEmitterName);
Since it is stated that this function is for Debeg Only, is there any other way to know this?
Thanks in advance,