Moin,
First I’m new to the unreal engine, I would like to try something special. I already googled a couple of days now to learn how to do, but without success so far.
Basically, I have created a new UClass (derived from AActor) in C++, that instantiates a new SWindow with SViewPort widget at BeginPlay(). I also added a UScenecaptureComponent2D to the new UClass. Now I really would like the texture or image captured to end up in the SViewport widget. Any suggestions, hints or advise on how to do this?
Thanks in advance!
Cheers,
W.