Hi,
I am working on an gameplay ability that should block other abilities for a certain amount of time. An animation montage is played and I get a notify at a specific frame. From there on I want to be able to interrupt the ability with other abilities (basically, animation canceling). I haven’t found any way to add/remove gameplay tags from within a gameplay ability. I wrote wrapper functions to directly add/remove tags to/from AbilityTags, ActivationOwnedTags and BlockAbilitiesWithTag. But only adding and removing it to the containers seems not to trigger any updates on the ASC. When I debug the ASC with showdebug abilitiysystem, the tags wont get removed.
Help very much appreciated