Adding Post Process Volume to Actor Blueprint for additional Path Tracing passes

Trying to set up additional render passes with PathTracing after reading the documentation

https://dev.epicgames.com/documentation/en-us/unreal-engine/path-tracer-in-unreal-engine?application_version=5.6

see
Rendering Lighting Components with MRQ

But you cannot add a Post Process Volume to a Actor Blueprint, only a Post Process component!
What am I missing?