Trying to set up additional render passes with PathTracing after reading the documentation
see
Rendering Lighting Components with MRQ
But you cannot add a Post Process Volume to a Actor Blueprint, only a Post Process component!
What am I missing?
Trying to set up additional render passes with PathTracing after reading the documentation
see
Rendering Lighting Components with MRQ
But you cannot add a Post Process Volume to a Actor Blueprint, only a Post Process component!
What am I missing?