Adding Post Process Materials to the New Gameplay Camera System

How can I add a post process material in the new gameplay camera system and disable it after?

I tried using the Set Camera Rig Parameters node but it doesn’t work. I’m missing some steps here, anybody can help?

I’m using the Game Animation Sample btw

Thanks in advance


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I too am struggling with editing the camera parameters to the extent that I’d like to be able to, including adding post-processing materials like the OP. Glad to see it’s not just me!

Any input or general direction on where to search from here would be great. It may just be that it hasn’t been implemented in BP format yet and might need a custom class derived from the default GameplayCamera class, but I’ve been avoiding that to keep things as simple as possible.