I will explain what I would like to do, if someone could point me in the right direction that would be great.
I have a made a large 2d map of my game layout (paths, forests, water etc). I would like to add this image to a landscape then start sculpting the landscape around those areas.
I would like to start with just a flat landscape and work around it.
Ok, I got it working so I can see my paths.
Before I start painting my paths and grass. Is there anyway to take a .tga image like the one I have applied to this landscape and automatically have it make the yellow a path texture and the green a grass texture?
Almost every your message is super-super helpful, so cool ಠ_ಠ
I’ve been using 4 mask from RGBA channels, but never thought about multiplying them to get more masks, thank you very much !