adding new EMaterialShadingModel type or modify FMaterialResource

Hi guys,

I need to add a mixed toon shader(cell shading for skin, pbr for others) to my project.
I checked that I can implement it adding new EMaterialShadingModel type.

But how about adding a new variable to FMaterialResource other than this?


Hey, have you checked online? Something like this can be useful, even if slightly out of date:…l-e2972b40d72d