I feel like this is a bug, but I’m not sure, because I’m a beginner.
I’m in the Mesh part of the “Skeleton, Mesh, Animation” window after having double clicked on my character.
If I add a material with a simple texture in it and not much else, to the legs of my character, it also adds that same material to one piece of hair.
If I remove it from the piece of hair it is also removed from the legs.
It doesn’t seem happen to any of the other 88 parts the character has, and I can’t see how this would be useful. Tried restarting the project, and re-importing the model even. I must admit the model is pretty high poly, and there are a lot of duplicate parts, so it’s not exactly a reliable example.
thats not a bug, the model you are using is probably not material-id’d, or not properly material id’d.
Go into your 3d program of choice and make sure the character is properly unwrapped, and make sure that everything that is a different material has proper material ID’s.
Keep in mind that if it has 88 parts, and everything is a seperate ID, your model would have 88 drawcalls, and thats extremely bad.
Ah. Thanks for your answer.
It’s so weird though because the other parts aren’t affected at all. Isn’t there a way to change the IDs within UE4?
I also faintly remember it not being like this the first time I changed the material for the hair part.
I am aware my model is bad. It’s a ripped placeholder that I want to try to look as good as possible to learn importing models correctly from blender. I will lower the poly count eventually as well as remove the duplicate body parts if I figure out if I need them or not.