Adding GameplayTag to UFoliageInstancedStaticMeshComponent Details Panel

Hi All,

I’ve extended the UFoliageInstancedStaticMeshComponent class and have added a GameplayTag.

This works fine and the tag shows up on the type in BP
image

When I create a new static mesh foliage type and set my class as the component class, I can’t see the additional property I’ve added in the details panel.

Is there a UPROPERTY specifier I can use here to add this to the panel?