Hi All,
I’ve extended the UFoliageInstancedStaticMeshComponent class and have added a GameplayTag.
This works fine and the tag shows up on the type in BP
When I create a new static mesh foliage type and set my class as the component class, I can’t see the additional property I’ve added in the details panel.
Is there a UPROPERTY specifier I can use here to add this to the panel?