Hello. Is there a way to add build steps to UAT or UBT during the packaging process?
An example of this I’ve seen is with the pixel streaming module in engine versions 5+. It will copy a bunch of directories from the engine to within the packaged game. While scouring through the engine code I couldn’t really determine where this was happening, and maybe it isn’t and it’s just part of UAT directly now.
I have some similar functionality I need to implement that will copy some metadata files into the packaged game, and I’d like it to run every time the build tool is invoked to build the project as a game.