Hi
I was testing out adding a new gamestate to my multiplayer project, previously i was using the default gamestate. I was unable to edit the default so i created my own, where i want to store variables such as a round timer etc. When i override the gamestate in world setting and in my gamemodes, my players wont spawn with their selected characters anymore. Is there some setting i should be turning on? Or does my whole game logic now have to be rewritten if i want to use a custom gamestate? I tried casting to the new gamestate, where the previous gamestate logic was being used, but that did nothing.
-Samuelb