Hi,
I have a couple of console commands that I use to improve the Temporal AA:
r.TemporalAACurrentFrameWeight 0.2
r.TemporalAASamples 4
r.Tonemapper.Sharpen 0.8
I’d like the project to start with these (and compile with them) every time instead of having to input them into the console. Can I place them into one of the engine configs, or perhaps execute them in the level blueprint?
Thanks
Hey, shure,… simple Thing… Check this post out →
hm interesting, nice…
this is a “Cvar” only (most of these console variables are not accsessible via checkboxes etc… they’re pure “commands”)
But what you can do is…
option one,…
go to your Project folder via Win explorer… there you have a config folder, in it some .ini files… the one you want is the “DefaultEngine.ini”
There you can type in these commands and set them to True/false or comment them out with a “;”
See screenshot…
[engineConfig]
Now everytime you start your project,… thes…
3 Likes
Thanks, that worked.
For future readers:
Navigate to projectfolder \Config\DefaultEngine.ini
If the following line isn’t present, add it:
[/Script/Engine.RendererSettings]
Under it, add your console commands.
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=4
r.Tonemapper.Sharpen=0.8
Remember to add an equals sign (=) where you would write a space in the console, eg. FrameWeight 0.2 → FrameWeight=0.2, otherwise it won’t work.
3 Likes
mathos
April 11, 2023, 9:41am
4
aaawww man thanks so much this - the ‘=’ was the issue in my case
@mathos You’re welcome, reader from the future.