I’m trying to get the hang of C++ in Unreal 4, I’m already familiar with regular C++ for the record.
I tried adding a UParticleSystemComponent to the header file of a test object that I made while following the quick start to programming in Unreal 4. But after compiling my project breaks completely, and crashes on start every time. I recompiled the code finally in VS and launching the project just brings back the project to the way it was back when I didn’t even have anything made.
This was all I added to the h file:
UParticleSystemComponent particleSystem;
Not even sure that is correct but it feels like it shouldn’t break the project that badly. Any help would be appreciated.