Hello,
I made this Maze level mesh in Blender 3D, but when I import it to UE4, It puts 1 single collision box around the entire level (therefore treating it as one huge object which I can’t enter or walk around in.
I want to add collision to all the individual walls and the floor in the maze, not just one giant cube around the whole level.
Does anyone know how I can add collision to all the walls separately, even if I have to do it by hand one at a time, I will take the time to do it.
Is it even possible?
Thank you for your help!
Justin