Hi!
When I added a class through visual studio it don’t compile, even if it has the same structure as a file generated from the editor would get.
#pragma once
#include "Components/SceneComponent.h"
#include "CustomSceneComponent.generated.h"
UClass()
class CustomSceneComponent: public USceneComponent
{
public:
	GENERATED_UCLASS_BODY()
};
It can’t find e.g. UClass or UObject and compilation fails. I tested to uncomment the “generated” header but that didn’t work either. For some reason no header is generated for this class, where do you edit that? This is quite a big problem for me since I want to be able to move code files between projects and in its current state that seems not possible to do. Is there any manual configuration I can set to make the project aware of the files?