Is this the same issue that Ryan Gerleve is assisting with on the Android forums? His expertise is much greater in this matter than mine, so if it is, I’m going to link that thread here for anyone else who might be seeing the same issue, and then close this particular thread out as resolved since he is helping you there. Just let me know.
I’ve been in discussions with the Android dev about a number of issues that fall under the aegis of UE4, Android and Google Play services. He is working on a fix that might address a spectrum of problems for the upcoming 4.8 release. Unfortunately as it covers a number of possible things, there is not a single bug that has been submitted that I can point to that covers all issues.
He is also monitoring that linked forums thread above from 4/20/15 wherein Ryan Gerleve is assisting, so feel free to monitor that thread for more up to date info from Ryan and Chris about what might be upcoming.
Sorry that I can’t give a more definitive answer than that, but it is definitely being examined. It almost certainly won’t be fixed for users until some form of 4.8, but we’re rapidly speeding towards that update (or at the very least the first preview) so it should not be much longer.
well, I feel like that’s what my response to DC Gage above was for. Many things will be fixed in the 4.8 release.
Unfortunately, because of that, I and others can’t really help any other individuals in this thread but you yourself, jwatte, and even that help was just to remind you that Ryan Gerleve had given you some specific pointers in the linked forums thread.
Further responses are just to refine what exactly is the problem so we can get more fixes in if the ones discussed do not work for you.