Adding and editing properties of Curve Asset

Hello,

I was wondering if it is possible to add few properties to the class derived from UCurveBase, in the way that they could be edited inside of Curve Editor ?

I just want my Curve Asset to store more data than the float curves itself.


Right now, after declaring the following property in the class…

UPROPERTY(BlueprintReadWrite, EditAnywhere)
bool bTestFlag = true;

…it doesn’t appear anywhere in the Curve Editor:


The alternative to solving this problem would be creating custom Asset Editor, but this doesn’t seem worth in such simple case.

Either way, I’ll be thankful for any kind of help!