Adding an C++ component to the blueprint class

Hey all, I’m trying to add a C++ component to an existing blueprint class, but I’m getting a message to recompile the module show it can appear in the content browser. Where is the compile button located in UE5?


You can use live coding to compile in editor using the highlighted button. But if you modified any header files I would recommend closing the editor and compiling in your IDE.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.