Adding a skeletal mesh to a already made animation

Hi, I have downloaded off the UE marketplace a pack of animations for my game, however I want to use the actual characters which I have created (SKELETAL MESH) as the animations.

For Example, I have an animation sequence for a basic mannequin mesh typing on a keyboard, I want to use my own Skeletal Mesh of a human typing on the keyboard. How do I do this?

Many thanks community

May your mum be with you…

If you have animation that are created for unreal skeleton and you want to use them for specific character that you created so you have to retarget the new one to the unreal skeleton