Whenever I try to add a reflection capture sphere, my game immediately crashes. Same with box capture - I’ve checked my scene stats and built lighting (just a shot in the dark) and there aren’t any errors aside from a large body of water receiving a shadow - I’ve deleted the water, and it still crashes when I try to add any reflection capture. Anyone have any idea how this can be resolved?
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Windows 7 64-Bit
We tested the reflection capture sphere here and weren’t able to reproduce the crash. Have you tried reproducing it in a new project? If so, could you give me a step by step on how to reproduce the crash?
I went through and deleted my assets one by one until I found the offending actors, which appear to be two point lights. the reflection sphere wasn’t within the attenuation radius of the lights, so I’m at a loss.
It appears to be working now.
I wish I had a reason for you as to why that worked but I’m also unsure. I’m glad you got it working though. If you have any other issues with this please comment back here and let us know.