can you detail the material please?
as postprocess effect are particulat materials, it may not work on static mesh, you may have to duplicate your material and change its domain from post process to surface
well i think this is the problem
postprocess materials are just to modify the final rendering of the image. (adding blurs, or FX on the whole player screen …)
the scene capture2d works with surface domain material, so it should work fine if you switch !
It seems that post processes are meant to be global effects, and my material should be applicable to multiple objects at once. I should be able to refactor to use the surface domain then.