Adding a mesh to the procedural Foliage Spawner kills UE4

Hello all I’m trying to create some procedural Foliage but every time I try to add a mesh to the procedural Foliage Simulation UE4 crashes or hangs for a super long time and I’m not sure why. If there is something I’m missing please let me know.
I have an i7 -5960X with 32 GB of ram

I ended up using another mesh and it worked.

Same issue here. What other mesh did you use?


Turned out that it worked… just takes for ever … I probably have to buy a better machine :slight_smile:

use GeForceGtx980 Graphic Card for ur machine …Try it