Hi,
I am playing around with the Code First Person Template of the Unreal Engine 4.3 . Every time a projectile hits one of the boxes, the box gets pushed with the following method:
OtherComp->AddImpulseAtLocation(GetVelocity() * 50.0f, GetActorLocation());
Now, if I add a destructible component (same boxes, just converted) and hit these boxes with the same projectile, nothing happens. Yet, if I hit a destructible box with a static box, they get pushed as intended, so i guess the physics simulation is working at that end.
Is there another method I can use to get the exact same pushing effect as with the static meshes?
Thanks in advance!