AddImpulse also adds torque/angular force to pawn

Eh, it seems that a really quick and dirty fix for removing the added torque/angular force is to set the following to the code:

PlayerCollider->SetPhysicsAngularVelocityInDegrees(FVector(0,0,0));

or the blueprint equivalent:

Thanks again to Everynone for giving the fix. Truly a legend stalking the unreal forums.