I tried to add a blank C++ Class into my project and now the project wont open, saying it needs to compile [ProjectName].dll
and when i try and compile it, it almost instantaneously fails.
and i cant generate the project files either,
as it gives me this error:
Running D:/UE4/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/Alex/Documents/Unreal Projects/WW1Runner/WW1Runner.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
WARNING: D:\UE4\UE_4.18\Engine\Plugins\GameJoltPlugIn\Source\GameJoltPlugin\GameJoltPlugin.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
While compiling C:\Users\Alex\Documents\Unreal Projects\WW1Runner\Intermediate\Build\BuildRules\WW1RunnerModuleRules.dll:
ERROR: c:\Users\Alex\Documents\Unreal Projects\WW1Runner\Intermediate\Source\WW1Runner.Target.cs(6,14) : error CS0101: The namespace ‘’ already contains a definition for ‘WW1RunnerTarget’
ERROR: UnrealBuildTool Exception: Unable to compile source files.
How can i get my project back to a blueprint-only project?
I have tried removing the GameJolt Plugin, but it gives me the same error, plugin or not. it even still says the warning with the plugin path!
and the project did not have the plugin enabled, nor did the game have a problem with the plugin before.
I need some help with this issue, Many thanks, Slendy.