good morning
i am trying to insert a zoom camera into a vr project
following this example taken from a third person project, where by clicking the mouse button the camera zooms in on the framed subject,
but even copying this blueprint and changing button and camera doesn’t seem to work in my vr pawn
can anyone help me understand how to make it work?
thanks
It is not possible to change the FOV / Focal Length of the VR Camera. One of the reasons for this is that it would induce nausea. (Also a specific barrel-distortion is applied to the image AND the view is calibrated to a specific focal distance)
I think the best path forward would be to look into using Render targets, (Basically a Camera that is feeding view to a texture, then you’d change the FOV on that camera)
besides a render camera targets do you think there is another method to achieve a similar result,
because the more render cameras I put in, the more it will weigh on the simulation.