Hello, I’ve been looking around and only seen this implemented in Blueprint. I simply want to add some buttons to a ScrollBox in C++.
I tried simply adding a child button to see if that would work, but the game would just crash on load. My UScrollBox is the variable ‘directoryFolders’.
void UDirectoryWidget::updateDirectoryFolders(){
UButton testButton;
directoryFolders->AddChild(&testButton);
}
I also tried casting ‘testButton’ to (UWidget*) but that did not work either. Any insight would be great!