Add vertices for painting on a static mesh (wall)

Hi guys! I know some other question was asked about that issue but I don’t find my exact answer.

So the problem is when I try to paint on a static mesh (bsp wall converted) I only have 4 vertices points at 4 corners of my mesh but I need to paint the center of my mesh to create a detailed wall. SEE THE PHOTO.

https://s32.postimg.org/3t1ui6m0l/UE4_Editor_2016_07_30_11_57_24_73.jpg

But i want to paint like this example:
Classic room wall:

https://s32.postimg.org/qt8huijud/UE4_Editor_2016_07_30_11_56_23_24.jpg

In the first image setting when i click on VERTICES (to see the green little point) I have 4 point in the corner of my mesh.

In the second I have like thousand of little green point that cover all over my mesh.
So can someone just tell me How to add vertices all over my converted Static mesh :slight_smile: !!!

Thanks in advance !

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Can i just UP this question? because i have same problem… Did you resolve this problem?

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Just import your model into Blender. In “Edit mode” select one by one all vertices on the surface where you want to make more vertices → then tap ‘w’ button and choose subdivision, that’s all.

Blender sucks and is way too different from UE4

blender is actually pretty awesome. it has a ton of features and functionality, its professional grade, and its free. i will agree that its different from ue4 but that is because they are two very different types of software made for very different purposes. blender is modeling software for creating assets but can also do things like animation, image editing, and compositing. ue4 is a game engine made for combining parts into a game, it has no actual modeling function, there are bsp brushes but thats the limit of the modelingish functions.