Hello everyone,
I’m creating a project mostly in C++, but I have been editing the world by hitting Debug->Start New Instance in Visual Studios. After saving and creating another instance, everything is right where I left it. Unfortunately, I’ve added a few packs to the project (it doesn’t seem to be any specific pack), and each time I do, it resets the level to the default UE4 state (two chars, a table, etc). Why is this happening and how can I prevent/recover it?
Thanks!