I want to add textures to my meshes without using Decals. I want to use it for Tire tracks or Blood drops. The Problem with Decals is, if a skeletal mesh gets on them it adds the texture on them too. Maybe theres a Walkarround without having to disable recieve decals on all of them??
Of course there is a property called “Receives Decals”. Select the actor and type “Decal” on search bar.
I dont want to use that. I want something like a white/blacklist
Oh sorry I misread your question. Why not using a Texture blend in Material and set it as a texture parameter then optionally add a scale and offset.