Hi everyone!
I’m trying to create a material that allows me to add saturation to a part of the material when hit by a line trace. I have gotten it working where I can change the saturation of an entire material when hit, but the problem is that I would like to use a mask of sorts to “paint” the saturation back into the material when hit by a line trace. I’ve been looking at a lot of documentation and other questions around the forums and I’m not sure if this is possible, but if anyone had any insight I would really appreciate it. Here is an image (it’s terrible I know) specifically showing what I mean. As you can see, the tree is desaturated, but inside the star, it has full saturation. So that’s what I’m going for. Anyways, if anyone can help me that’d be great! Thanks.